Army Organization Headaches
Sometimes I think wargames are too simplistic in how the players have perfect command over every individual in their army. Be it in games with alternating activations or ones that uses IGYG, the commander (in this case the player) have perfect communication that can give pin-point instructions to all their subordinates. So below are some "Army Organization Headaches" that I think very interesting to try out. In this particular example I am going to use OnePageRules as the basis. Lion/Dragon/Xenos Rampant: Addition of a "Command Phase", which happens before the normal gameplay phase that I am going to call "Activation Phase". At the beginning of every round, in this "Morale Phase", mark all units that are in the hybrid or the melee unit types (see the solo/co-op rules) and is in melee range of an enemy unit AND - OR in range of a melee charge from an enemy unit that has been marked in the previous procedure. Starting with the player that have the